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==Synopsis==
 
==Synopsis==
A 15-year-old Ozian boy named Septimus has worked at the Ozmapolitan in the [[Emerald City]] for all of three weeks. A chance encounter with [[Dorothy|Dorothy Gale]] inspires him with a plan to juice up the sleepy newspaper. A trip to investigate and drum up news is planned through the [[Winkie Country]]; "Tim" and Dorothy are accompanied by the kitten [[Eureka]] and a [[mifket]] named Jinx, a printer's devil at the paper.
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A 15-year-old Ozian boy named Septimus has worked at the Ozmapolitan in the [[Emerald City]] for all of three weeks. A chance encounter with [[Dorothy|Dorothy Gale]] inspires him with a plan to juice up the sleepy newspaper. A trip to investigate and drum up news is planned through the [[Winkie Country]]; "Tim" and Dorothy are accompanied by the kitten [[Eureka]] and a [[Mifkets|mifket]] named Jinx, a printer's devil at the paper.
   
 
Unsurprisingly, the excursion does not go as planned. The would-be journalists encounter strange beings and phenomena, including cryptic fortune cookies, a Trade Wind, an Art Colony, and a Game Preserve. They take a long subterranean river journey, during which they tangle with a dragon-like ''Tyranicus Terrificus'' and rescue a frozen water spirit named Melody, a cousin of [[Polychrome]]. After meeting up with the [[Scarecrow]] and [[Tin Woodman]] in their boat the Blue Moon, the juvenile reporters return to the capital with abundant fresh material; in the process, Tim discovers his secret royal ancestry.
 
Unsurprisingly, the excursion does not go as planned. The would-be journalists encounter strange beings and phenomena, including cryptic fortune cookies, a Trade Wind, an Art Colony, and a Game Preserve. They take a long subterranean river journey, during which they tangle with a dragon-like ''Tyranicus Terrificus'' and rescue a frozen water spirit named Melody, a cousin of [[Polychrome]]. After meeting up with the [[Scarecrow]] and [[Tin Woodman]] in their boat the Blue Moon, the juvenile reporters return to the capital with abundant fresh material; in the process, Tim discovers his secret royal ancestry.

Revision as of 20:14, 6 April 2009

The Ozmapolitan of Oz is a modern Oz novel written and illustrated by veteran Oz artist Dick Martin; it was published by The International Wizard of Oz Club in 1986.

"Ozmapolitan"

Baum's publisher Reilly & Britton coined the term "Ozmapolitan" in 1904, for promotional materials generated in connection with Baum's second Oz book, The Marvelous Land of Oz. The firm created advertising in the form of a newspaper of Oz called the Ozmapolitan. It is possible though not certain that Baum wrote some of the early Ozmapolitan press releases. The company used the same tactic in the 1920s to promote some of the books of Ruth Plumly Thompson, and again in the 1960s for other projects, including the McGraws' Merry Go Round in Oz, illustrated by Martin.

The International Wizard of Oz Club also used "Ozmapolitan" as the name of a periodical, edited and illustrated by Martin. Other fan literature has also employed the term.

Synopsis

A 15-year-old Ozian boy named Septimus has worked at the Ozmapolitan in the Emerald City for all of three weeks. A chance encounter with Dorothy Gale inspires him with a plan to juice up the sleepy newspaper. A trip to investigate and drum up news is planned through the Winkie Country; "Tim" and Dorothy are accompanied by the kitten Eureka and a mifket named Jinx, a printer's devil at the paper.

Unsurprisingly, the excursion does not go as planned. The would-be journalists encounter strange beings and phenomena, including cryptic fortune cookies, a Trade Wind, an Art Colony, and a Game Preserve. They take a long subterranean river journey, during which they tangle with a dragon-like Tyranicus Terrificus and rescue a frozen water spirit named Melody, a cousin of Polychrome. After meeting up with the Scarecrow and Tin Woodman in their boat the Blue Moon, the juvenile reporters return to the capital with abundant fresh material; in the process, Tim discovers his secret royal ancestry.

(The idea of the Scarecrow and Tin Man as boaters derives from "The Scarecrow and the Tin Woodman," one of the six Little Wizard Stories of Oz.)

Teen hero

Martin departs from the practice of previous authors, in selecting a teenager as a protagonist. He does not go as far as some later writers do (see David Hardenbrook'sThe Unknown Witches of Oz for an example) in making the teenage boy a love interest for the heroine.

Artists and writers

With this book, Martin won a place on the short list of Oz artists who have doubled as authors — a list that includes John R. Neill, Eric Shanower, and William Campbell and Irwin Terry. Notably, these individuals tend to start as artists and expand to writing, rather than the other way around.

References